Deliverables
Here are the public deliverables that will be submitted during CR-PLAY project. Each one will be available for download as soon as it has been accepted by the European Commission.
# | Deliverable Title | Delivery Date | Report |
---|---|---|---|
D2.1 | Report/publication(s) on Initial New Algorithms on Rendering and Relighting | April 2015 | download |
D2.2 | Report/publication(s) on Algorithms for Surface Synthesis and Visual Artifact reduction | October 2015 | download |
D2.3 | D2.3-Report/publication(s) on Comprehensive solution for image-based Rendering and Relighting including Indoor scenes | October 2016 | download |
D3.1 | Report/publication on finding stochastic dynamic elements and detecting across-view motion consistency in video data | October 2015 | download |
D3.2 | Report/ publication on rendering motion-consistent dynamic elements | October 2016 | download |
D3.3 | Report/ publication on creating view-dependent video-sprites | October 2016 | download |
D4.1 | End-user Requirements Analysis Report | February 2014 | download |
D4.2 | Functional specifications, system definition, development approach and architecture | May 2014 | download |
D4.3 | Low-fidelity Prototypes of mixed pipeline for video game development | October 2014 | download |
D4.4 | High-fidelity Prototypes of mixed pipeline for video game development | August 2015 | download |
D4.5 | Final implementation of mixed pipeline for videogame development and report on technical validation | July 2016 | download |
D5.1 | Evaluation Plan | April 2014 | download |
D5.2 | Formative evaluation of high fidelity prototypes and design guidelines | December 2015 | download |
D5.3 | Summative Evaluation | October 2016 | download |
D6.1 | Project website | January 2014 | download |
D6.2 | Dissemination and use plan | June 2014 | download |
D6.3 | Dissemination report and Exploitation plan | October 2016 | |